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These divisions are best used for fronts where the player is expecting to lose and wants to make his enemy wear down since the enemy is going to take a lot of casualties trying to break this division. Good for port garrisons and for holding front lines.Good for spamming loads of it to slow down the enemy.This division represents the foundation of any in-game army. For its composition, it requires the player to only have 1000 infantry equipment in his stockpile. The division template also has loads of organization and soft attack, which makes it withstand most engagements against enemy units. Does not require a lot of manpower(10k only).Īs a minor nation, this is the best option for countering tanks.įurthermore, It is especially effective with countries that have loads of manpower, and which utilize the “Mass assault” doctrine.This division is ESPECIALLY good against nations with the mobile warfare doctrine. Nations such as Poland, The Netherlands, France, and even the Soviet Union should have some of these units in their disposal for contouring the ever-expanding German Reich. Does not require a lot of equipment and manpower.Good for minor nations to balance the scale.This is an improved 10 width anti-tank division, which will not just be used for defense but also attack. Very effective in defending and attacking tank units,īreaking through a heavily fortified enemy on a coast can be a big problem single-player,and especially multiplayer.įurthermore, the 40 width anti-tank division has loads of soft attack which will help in situations against other infantry units, making it versatile in its abilities While the 10 width anti-tank division was good in the early game, against light tank divisions, The 40 width anti-tank division is good against medium and even heavy tank divisions in the late game.If you have experienced something similar than this division is perfect for you! For any naval-based power, such as the US and the UK, this division will be perfect to stage a D-day landing without any issue. Is a marine unit, loses organization much slower while naval invading.
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Has high soft attack and piercing, being effective while landing and on land.This unit represents one of your heavy hitters in the field of battle, especially when experiencing a stalemate. This is mostly like the 10/0 infantry, however, it has a tank battalion which makes it perfect for piercing the enemy’s front lines.Ī very similar unit as the classic 7/2 infantry, however, instead of the extra unit of regular artillery, it uses an anti-tank artillery unit. Very effective against tanks and motorized.Īgainst nations with a high amount of mechanized units, this is your go-to option to deflect those attacks.With every player, both in single-player and multiplayer, this division has been brought to the front. Cheap to make,(usually around 10 army XP ).įurthermore, for attack, this will be your main division, especially early game, to achieve victory! This template is a perfect mix of soft attack and defense, which will be able to withstand the brunt of what the enemy has to offer.High soft attack, meaning it is good against infantry units.
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