

Lords of Midnight 3: The Citadel - 1995, Adventure, Strategy, but also first person exploration. Each dungeon is like 6 real time hours, and there are. First dungeon takes 6 hours to get through. World Of Aden: Thunderscape (Thunderscape: World Of Aden) - Doom level graphics, 1995, Like Witchaven and Amulets & Armor, first person animation - HUGE, absolutely HUGE multilayered map. Whale's Voyage II: Die Ubermacht - 1995 RPG with trading elements like Alpha Storm, Sci-fi, 3D Engine supports light shading and shadowing and a scrolling sky, its like Legends Of Valour but with shading Savage: The Ultimate Quest For Survival - 1996, survive as a lion in the wild, Doom like engine, apparently supports first person view. Terra Nova: Strike Force Centauri - Ted EngineĪdvanced Dungeons & Dragons: Deathkeep - 3DO, Windows Muzzle Velocity - Digi 4 Fun - This was basically Battlefield in 1995. Mortal Coil: Adrenalin Intelligence - A tactical shooter) It uses Doom graphicsīreakfree - Breakout but in 3D, Wolfenstein 3D level visuals but more refined, by Software Storm )Ĭhacal 3D - 1997 Deathmatch game with DOOM graphics, Wolfenstein 3D engine. Doom 2 engine like clone even more so than Quiver, but custom engine, open source. Robocop - PC - CDoom Engine - custom iWAD by Carlos, so standalone DOS game, uses ripped textures, 2005.

Rex Blade: The Apocalypse (Program your own mini games with the REXX language) Rock N Shaolin: Legend Of The Seven Paladins Parkan: The Imperial Chronicles - FPS RPG, 1997 Troubles: The Living Dead - 1997 DOS predecessor to Raising Dead, also known as Smuta: Living Dead Target - 1998, De Lyric Games, Duke 3D graphics Strike Base - DOS, Terminal Velocity clone Scorched Planet - Criterion Games, Terminal Velocity clone

Surface Tension - Compro Games, Terminal Velocity clone Gunmetal - Mad Genius, Terminal Velocity clone Extreme Assault - Blue Byte, Terminal Velocity clone
